Wanderstop Review: A Cozy Therapy Game That Might Just Make You Cry
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*Atarita received a PC review copy of Wanderstop from Annapurna Interactive.*
Hello! Today, I’m here to review Wanderstop, a game that falls into the “cozy” genre. Some of you might be interested because it’s from the creator of The Stanley Parable, while others are drawn to its relaxing nature. I know the initial impressions haven’t been universally positive. So, I ask you to approach this review with an open mind. I promise it’ll be worth it. Grab your tea, and let’s get started.
# Wanderstop: Truly a “Sit Back and Relax” Experience
Have you noticed that many cozy games are starting to feel the same? Farming elements are often a prominent mechanic, and while building and planting can be relaxing, they don’t always provide the immersive experience we crave. Learning complex systems in games that feel similar can be frustrating. While there’s definitely an audience for these games, maybe your inability to fully enjoy the cozy genre stems from not finding what you’re looking for.
Wanderstop succeeds as a relaxing game not through its mechanics, but through its story and the connection it forges with the player. And it’s important to note that Wanderstop’s story doesn’t resemble those of typical cozy games. It’s more accurate to call it a therapy game. The story, which doesn’t significantly change based on your choices and has a single ending, lasts about 12 hours. Since the story is the main focus, I’ll discuss the mechanics first, then delve into the story while avoiding spoilers. If you want to avoid story details, you can read up to the point where I issue a warning.
# Running a Tea Shop in a Magical Forest
Imagine a forest in a fantastical world. What comes to mind? A dark and scary place, or a peaceful and bright one? What secrets lie hidden behind those towering trees? Wanderstop focuses on a tea shop nestled in the heart of such a magical forest. You play as a character who is clearly not a local, welcoming travelers passing through. You can choose your service style with different types of cups.
It’s crucial to understand that Wanderstop, despite being linear and story-driven, isn’t about progression in the typical sense. That’s the most I can say without giving anything away. Don’t buy this game expecting a tea shop simulation. I need to emphasize this to manage your expectations. While the game provides basic farming features due to running the tea shop, they’re very simple.
You plant three different types of plants – small, medium, and large trees – on a hexagonal grid, forming “I” or “Y” shapes. These structures are needed to multiply your seeds and obtain the fruit you’ll need to make tea. To nurture these structures, you use a watering can to grow the egg in the middle, a broom to clear leaves, a basket to collect tea leaves, and scissors to cut weeds. You’ll use all of these tools.
Making tea involves a few key steps, bringing us to the game’s core mechanic: the magical tea machine. It’s a massive structure, almost like a giant tree, topped with stairs for full access. The character’s animation as they move up and down the stairs is so smooth and fluid that I never felt bored. It’s definitely well-done. But I was telling you about tea making! Right, let’s continue.
You have three water temperatures: cold, warm, and boiling. You adjust these according to customer recipes. The process is simple: if you don’t press the bellows, it’s cold; a little pressure makes it warm, and filling the bar completely makes it boiling. It’s essentially a mini-game system. Once you’ve set the temperature, all that’s left is to add the other ingredients.
That’s pretty much it for the game’s mechanics. Don’t play this game with the intention of achieving something or quickly completing tasks. The main goal is to truly relax. Customers order when they feel like it, and some just browse and leave. There’s no time pressure. While waiting for tea leaves to grow, you can collect more leaves. You can take photos to hang in frames. You can even create a photo-within-a-photo-within-a-photo paradox. You can leave the dishes to soak. Or you can pet the adorable Pluffins!
# Blood, Sweat, Tears, and… Pluffins?
Pluffins are special penguins that change color based on the tea they drink and snatch items from around the shop. Their cute sounds and lovable personalities add fun to the game. They might not be able to talk, but they’re quite mischievous. If you leave your cup within their reach, they might take it and even drink what’s inside. Pay attention to where you leave things!
It wouldn’t be wrong to say that the game has three different gameplay styles and designs. One is a 2D drawing-based visual novel, another is a 3D structure close to a visual novel, and the last is a 3D structure where we can freely roam, which is the main game mechanic. The story unfolds almost entirely like a visual novel. The scenes with voice actors don’t encompass the majority of the game. I think these details are necessary for you to understand if this game is for you. Also, I can say that I did not experience any optimization problems in the game I experienced on PC.
The game’s design choices create an almost animated experience. But this is also something that some people will love and others will hate. For some, the 3D models might seem somewhat simple. The only problem I had with the game was with the 3D models. Sometimes there are models that seem to exist but don’t. For example, even though you take the weed, it may still appear to be there. Or the object you put on the log may seem to merge with the log and go inside it. You can at least get the object back, but the fact that the weed doesn’t exist but is visible is not something that can be undone by action. If you’re a perfectionist, it might bother you.
But as I said, the game’s standout feature isn’t its mechanics. That’s why I call this game a therapy game rather than a relaxing game due to its structure. The game is relaxing in terms of content, and it can make you laugh or cry. It’s actually just like life itself. It definitely won’t have the same effect on everyone, but if you’re an individual with trauma, it’s very likely that you’ll see parts of yourself. Psychological narratives about change are done in the most beautiful way possible in a relaxing game. If you’re curious about what these are, here comes the spoiler section, please skip if you don’t want to learn.
# Warning: Spoilers Ahead! Get Ready to Confront Your Past. This Relaxing Game Doesn’t Guarantee You Won’t Cry
Our character, Alta, is a warrior who has dedicated herself to a life without defeat. As long as she can remember, she has been trying, working and winning to become the best warrior. But one day things don’t go as they used to and she is defeated. Something is not going well. Why did Alta lose despite all her efforts? How does she lose? She must be missing something. She must work harder, she must try harder. For this, she sets out into the forest to find the famous sword master.
On the way, a weight falls on her and she can’t even lift her sword, which she made with her own care. Eventually she faints. That’s when we meet our other character, Boro. Boro is the owner of the tea shop and also the person who found Alta in the forest and brought her there. He can lift Alta’s sword without any problems.
Alta is an ambitious, impatient, aggressive and tired character. Boro, on the other hand, is a calm, patient, peaceful and happy character. The threads of fate of these two characters, who are the exact opposite of each other, come together and a knot is formed. What will Alta do? Will she continue on her way? Or will she listen to Boro and rest for a while by helping him in the tea shop?
Each character and detail in the story is carefully chosen to tell something. I especially found the two-dimensional drawn scenes to be quite successful in terms of design. I would like to congratulate Alta’s voice actor here. It’s definitely a voice that suits Alta and she was able to reflect the emotion very well in every scene. The voice of the character is very important in such an emotionally charged work. Without a voice, you can further detail and make the scenes more realistic without feeling the lack if your imagination is sufficient in the general game that is only written.
The game is truly a relaxing game. I postpone playing some relaxing games because they have so many features to learn. But I was able to open and play Wanderstop even when I had a headache from fatigue. It even relieved my headache. Except for the emotionally charged parts due to the story, the music of the game is very suitable for the relaxing structure. You may feel like opening and listening to it after you finish the game. Did you know that there are books in the game? The mailbox serves many purposes in this game. We send lost cargo to their addresses and receive souvenirs sent back to us. And we get our books that come with the subscription and that you can actually stop and read.
# A Phrase We Need to Incorporate Into Our Lives: “Boredom Can Be a Great Pleasure.”
The game really flowed like water for me. As someone who used to have a time anxiety and felt uncomfortable when not doing something even when sitting down to rest, this game really felt like therapy to me. In the beginning of the game, I was put off by the fact that there were only customers who came to the shop just to browse and that we were asked to enjoy the place we were in instead of taking orders. Then I slowly got used to it and it felt so good to me… As someone who is constantly preoccupied with this and that, it was great to be able to just relax. As Boro said; “Boredom can be a great pleasure.”
From grumpy merchant aunties to boring businessmen, from cosmic power to demon hunters… All kinds of customers, orders and dialogues to listen to await us. While playing the game, you unknowingly form a bond with the characters in a short time. I like to get psychological feedback from a product I consume. And I would definitely like my loved ones to play this game. It would be nice to know what they think at any moment. This game created that bittersweet feeling I had when my favorite sitcom ended. Somehow, it was as if I had watched a sweet animated film that touched my heart for those 12 odd hours. I’m already a crybaby, so if you play it and don’t cry, don’t say “Idil exaggerated it so much.” But I cried a lot. But I’m glad I cried, it was a good experience. We don’t always have such experiences.
As I come to the end of the review, I would like to summarise my thoughts in general. Wanderstop has been a must-see production for those who love sweet stories that touch your heart. Since the main focus is the story rather than making tea, don’t expect the mechanics or what you do to develop much. Of course, it develops in its own way, but this will not be as you expect. Instead of seeing this game as a tea shop simulation in a fantastic universe, you should see it as a story-driven production that will be like a therapy experience. Here, I have held my tongue so as not to spoil too much, but it has definitely been an exemplary production with many psychological narratives that I am holding back. Still, don’t have too many expectations from my words. If you are not someone who draws too many meanings and attaches importance to psychology, or if you don’t come across common experiences, it is very common that you don’t feel like me.