Wanderstop Review

Wanderstop Review: A Cozy Therapy Game That Might Just Make You Cry

Our editors at Atarita have poured hours into this Wanderstop review, giving you all the objective details you need. Curious about our process? Check out our review policy.

*Atarita received a PC review copy of Wanderstop from Annapurna Interactive.*

Hello! Today, I’m here to review Wanderstop, a game that falls into the “cozy” genre. Some of you might be interested because it’s from the creator of The Stanley Parable, while others are drawn to its relaxing nature. I know the initial impressions haven’t been universally positive. So, I ask you to approach this review with an open mind. I promise it’ll be worth it. Grab your tea, and let’s get started.

# Wanderstop: Truly a “Sit Back and Relax” Experience

Have you noticed that many cozy games are starting to feel the same? Farming elements are often a prominent mechanic, and while building and planting can be relaxing, they don’t always provide the immersive experience we crave. Learning complex systems in games that feel similar can be frustrating. While there’s definitely an audience for these games, maybe your inability to fully enjoy the cozy genre stems from not finding what you’re looking for.

Wanderstop succeeds as a relaxing game not through its mechanics, but through its story and the connection it forges with the player. And it’s important to note that Wanderstop’s story doesn’t resemble those of typical cozy games. It’s more accurate to call it a therapy game. The story, which doesn’t significantly change based on your choices and has a single ending, lasts about 12 hours. Since the story is the main focus, I’ll discuss the mechanics first, then delve into the story while avoiding spoilers. If you want to avoid story details, you can read up to the point where I issue a warning.

# Running a Tea Shop in a Magical Forest

Imagine a forest in a fantastical world. What comes to mind? A dark and scary place, or a peaceful and bright one? What secrets lie hidden behind those towering trees? Wanderstop focuses on a tea shop nestled in the heart of such a magical forest. You play as a character who is clearly not a local, welcoming travelers passing through. You can choose your service style with different types of cups.

It’s crucial to understand that Wanderstop, despite being linear and story-driven, isn’t about progression in the typical sense. That’s the most I can say without giving anything away. Don’t buy this game expecting a tea shop simulation. I need to emphasize this to manage your expectations. While the game provides basic farming features due to running the tea shop, they’re very simple.

You plant three different types of plants – small, medium, and large trees – on a hexagonal grid, forming “I” or “Y” shapes. These structures are needed to multiply your seeds and obtain the fruit you’ll need to make tea. To nurture these structures, you use a watering can to grow the egg in the middle, a broom to clear leaves, a basket to collect tea leaves, and scissors to cut weeds. You’ll use all of these tools.

Making tea involves a few key steps, bringing us to the game’s core mechanic: the magical tea machine. It’s a massive structure, almost like a giant tree, topped with stairs for full access. The character’s animation as they move up and down the stairs is so smooth and fluid that I never felt bored. It’s definitely well-done. But I was telling you about tea making! Right, let’s continue.

You have three water temperatures: cold, warm, and boiling. You adjust these according to customer recipes. The process is simple: if you don’t press the bellows, it’s cold; a little pressure makes it warm, and filling the bar completely makes it boiling. It’s essentially a mini-game system. Once you’ve set the temperature, all that’s left is to add the other ingredients.

That’s pretty much it for the game’s mechanics. Don’t play this game with the intention of achieving something or quickly completing tasks. The main goal is to truly relax. Customers order when they feel like it, and some just browse and leave. There’s no time pressure. While waiting for tea leaves to grow, you can collect more leaves. You can take photos to hang in frames. You can even create a photo-within-a-photo-within-a-photo paradox. You can leave the dishes to soak. Or you can pet the adorable Pluffins!

# Blood, Sweat, Tears, and… Pluffins?

Pluffins are special penguins that change color based on the tea they drink and snatch items from around the shop. Their cute sounds and lovable personalities add fun to the game. They might not be able to talk, but they’re quite mischievous. If you leave your cup within their reach, they might take it and even drink what’s inside. Pay attention to where you leave things!

It wouldn’t be wrong to say that the game has three different gameplay styles and designs. One is a 2D drawing-based visual novel, another is a 3D structure close to a visual novel, and the last is a 3D structure where we can freely roam, which is the main game mechanic. The story unfolds almost entirely like a visual novel. The scenes with voice actors don’t encompass the majority of the game. I think these details are necessary for you to understand if this game is for you. Also, I can say that I did not experience any optimization problems in the game I experienced on PC.

The game’s design choices create an almost animated experience. But this is also something that some people will love and others will hate. For some, the 3D models might seem somewhat simple. The only problem I had with the game was with the 3D models. Sometimes there are models that seem to exist but don’t. For example, even though you take the weed, it may still appear to be there. Or the object you put on the log may seem to merge with the log and go inside it. You can at least get the object back, but the fact that the weed doesn’t exist but is visible is not something that can be undone by action. If you’re a perfectionist, it might bother you.

But as I said, the game’s standout feature isn’t its mechanics. That’s why I call this game a therapy game rather than a relaxing game due to its structure. The game is relaxing in terms of content, and it can make you laugh or cry. It’s actually just like life itself. It definitely won’t have the same effect on everyone, but if you’re an individual with trauma, it’s very likely that you’ll see parts of yourself. Psychological narratives about change are done in the most beautiful way possible in a relaxing game. If you’re curious about what these are, here comes the spoiler section, please skip if you don’t want to learn.

# Warning: Spoilers Ahead! Get Ready to Confront Your Past. This Relaxing Game Doesn’t Guarantee You Won’t Cry

Our character, Alta, is a warrior who has dedicated herself to a life without defeat. As long as she can remember, she has been trying, working and winning to become the best warrior. But one day things don’t go as they used to and she is defeated. Something is not going well. Why did Alta lose despite all her efforts? How does she lose? She must be missing something. She must work harder, she must try harder. For this, she sets out into the forest to find the famous sword master.

On the way, a weight falls on her and she can’t even lift her sword, which she made with her own care. Eventually she faints. That’s when we meet our other character, Boro. Boro is the owner of the tea shop and also the person who found Alta in the forest and brought her there. He can lift Alta’s sword without any problems.

Alta is an ambitious, impatient, aggressive and tired character. Boro, on the other hand, is a calm, patient, peaceful and happy character. The threads of fate of these two characters, who are the exact opposite of each other, come together and a knot is formed. What will Alta do? Will she continue on her way? Or will she listen to Boro and rest for a while by helping him in the tea shop?

Each character and detail in the story is carefully chosen to tell something. I especially found the two-dimensional drawn scenes to be quite successful in terms of design. I would like to congratulate Alta’s voice actor here. It’s definitely a voice that suits Alta and she was able to reflect the emotion very well in every scene. The voice of the character is very important in such an emotionally charged work. Without a voice, you can further detail and make the scenes more realistic without feeling the lack if your imagination is sufficient in the general game that is only written.

The game is truly a relaxing game. I postpone playing some relaxing games because they have so many features to learn. But I was able to open and play Wanderstop even when I had a headache from fatigue. It even relieved my headache. Except for the emotionally charged parts due to the story, the music of the game is very suitable for the relaxing structure. You may feel like opening and listening to it after you finish the game. Did you know that there are books in the game? The mailbox serves many purposes in this game. We send lost cargo to their addresses and receive souvenirs sent back to us. And we get our books that come with the subscription and that you can actually stop and read.

# A Phrase We Need to Incorporate Into Our Lives: “Boredom Can Be a Great Pleasure.”

The game really flowed like water for me. As someone who used to have a time anxiety and felt uncomfortable when not doing something even when sitting down to rest, this game really felt like therapy to me. In the beginning of the game, I was put off by the fact that there were only customers who came to the shop just to browse and that we were asked to enjoy the place we were in instead of taking orders. Then I slowly got used to it and it felt so good to me… As someone who is constantly preoccupied with this and that, it was great to be able to just relax. As Boro said; “Boredom can be a great pleasure.”

From grumpy merchant aunties to boring businessmen, from cosmic power to demon hunters… All kinds of customers, orders and dialogues to listen to await us. While playing the game, you unknowingly form a bond with the characters in a short time. I like to get psychological feedback from a product I consume. And I would definitely like my loved ones to play this game. It would be nice to know what they think at any moment. This game created that bittersweet feeling I had when my favorite sitcom ended. Somehow, it was as if I had watched a sweet animated film that touched my heart for those 12 odd hours. I’m already a crybaby, so if you play it and don’t cry, don’t say “Idil exaggerated it so much.” But I cried a lot. But I’m glad I cried, it was a good experience. We don’t always have such experiences.

As I come to the end of the review, I would like to summarise my thoughts in general. Wanderstop has been a must-see production for those who love sweet stories that touch your heart. Since the main focus is the story rather than making tea, don’t expect the mechanics or what you do to develop much. Of course, it develops in its own way, but this will not be as you expect. Instead of seeing this game as a tea shop simulation in a fantastic universe, you should see it as a story-driven production that will be like a therapy experience. Here, I have held my tongue so as not to spoil too much, but it has definitely been an exemplary production with many psychological narratives that I am holding back. Still, don’t have too many expectations from my words. If you are not someone who draws too many meanings and attaches importance to psychology, or if you don’t come across common experiences, it is very common that you don’t feel like me.

Wanderstop Review

# Relax and Reflect: A Wanderstop Review

We at Atarita have poured hours into this Wanderstop review, giving you an objective look at all the details you need to know. Check out our review policy to see how we do it!

*Annapurna Interactive provided Atarita with a PC review copy of Wanderstop.*

Hello! Today, I’m here to review Wanderstop, a game that’s been grabbing attention in the relaxing game genre. Some know it as the new game from the creator of The Stanley Parable, while others are drawn to its promise of chill gameplay. I know that many people from that first group might not have the best initial impressions. As you read this review, I ask you to set aside any preconceived notions and start fresh with me. I promise it’ll be worth it. Grab your tea (if you haven’t already, I’ll wait!) and let’s get started.

Truly a “Sit Back and Relax” Experience: Wanderstop

Have you noticed how many relaxing games follow a similar pattern? Farming elements seem to be a central mechanic in many popular titles. Building and planting are relaxing activities, of course, but they don’t always provide the deeply calming experience we’re looking for. The systems and structures to learn can prevent these games from flowing in a way that feels truly soothing, even if they’re all quite similar. These games definitely have their audience, and I’m not knocking what they do. I even enjoy them to a certain extent myself. But maybe the reason you haven’t been able to fully immerse yourself in this genre is because you haven’t found what you’re looking for.

Wanderstop succeeds as a relaxing game not through its mechanics, but through its story and the connection it creates with the player. And I want to emphasize that Wanderstop’s story also breaks from the mold of typical relaxing games. As I’ll explain in more detail, calling it a “therapy game” would be much more accurate. While it has choices, the story doesn’t change significantly and leads to a single ending. The game takes about 12 hours to complete. Because the story is the main focus, I’ll start by discussing the mechanics and then delve into the narrative, being careful to avoid spoilers. If you don’t want any story information at all, you can read up to the point where I give a warning.

We Run a Tea Shop in a Fantastic Forest

Imagine a forest in a fantasy world. What comes to mind? A dark, terrifying forest? Or a peaceful, bright one? What secrets lie hidden behind those vast woods? Wanderstop is about a tea shop in the middle of a magical forest. Our character, a newcomer to this forest, welcomes travelers whose journeys lead them to the shop. You can choose your service style with different cups.

First, I want to clarify that although Wanderstop progresses linearly and is story-driven, it’s not really about progression in the typical sense. That’s as much detail as I can give without spoiling anything. Don’t buy this game expecting a tea shop simulation. I need to stress this so you know what to expect. While the game does provide some basic farming aspects because we’re running a tea shop, they’re quite simple.

You plant seeds on a hexagonal grid, arranging them in “I” or “Y” shapes to create three different types of plants: small, medium, and large trees. You need these structures to multiply your seeds and harvest the fruit needed to make tea. To nurture the seeds, you use a watering can to grow the egg in the middle, a broom to clean the leaves on the ground, a basket to collect tea leaves, and scissors to cut the weeds that sprout. You’ll use all of these tools regularly.

Sliding Up and Down Ladders Shouldn’t Be This Smooth!

For making tea to match customer recipes, there are a few key steps. This is also where we get to the game’s most important mechanic. Our tea machine is a huge, magical structure, almost as big as a tree, and it’s topped with a ladder so we can reach all of it. The character’s animation as they slide up and down the ladder is so fluid that I never got tired of the movement. I found it very successful. Okay, back to explaining how to make tea.

We have three water temperatures: cold, hot, and boiling. We adjust these according to the customers’ recipes. The process is very simple: if you don’t press the bellows, it’s cold; press it a little for hot; and fill the bar completely for boiling. So, it’s basically a mini-game. Once we have the water temperature right, all we have to do is add the other ingredients.

That’s about it for the game’s mechanics. You shouldn’t play this game with the mindset of wanting to achieve something or get things done quickly. The main focus of the game is truly to relax. Customers order when they feel like it, and some just wander around. There’s no time pressure. While waiting for the tea leaves to grow, you can gather more tea leaves. You can take photos to hang in frames with the camera. You can even create a photo-within-a-photo-within-a-photo paradox. You can leave the dishes to soak. Or you can pet the adorable Pluffins!

Blood, Sweat, Tears, and… Pluffins?

Pluffins are special penguins that change color depending on the tea they drink, and they like to grab things around them. Their cute sounds and lovable nature add a lot of fun to the game. They can’t talk, but they’re quite mischievous. If you leave your cup within their reach, they might take it, or even drink what’s inside! Pay attention to where you leave things!

I’d say the game has three different gameplay styles and designs. One is a 2D drawing style similar to visual novels, the next is a 3D style close to visual novels, and finally, there’s the 3D structure where we can freely explore, which is the main game mechanic. The parts where the story unfolds are almost entirely like a visual novel. There are voice actors, but their presence doesn’t cover the majority of the game. I think these details are important for you to understand if this game is for you. Also, I can say that I didn’t experience any optimization issues on PC.

The Graphics Aren’t for Everyone, but Therapy Is

The design choice in the game makes it feel like you’re experiencing an animation. But that’s something that some will like, and others won’t. The 3D models may seem simple to some. The only issue I had in the game was with the 3D models. Sometimes there are models that seem to exist but don’t. For example, a weed might still appear even after you’ve picked it up. Or an object you put on a log might merge into the log. At least you can get the object back, but the weed appearing even though it’s not there isn’t something you can fix. If you’re a perfectionist, it might bother you.

But as I said, the game’s standout feature isn’t its mechanics. That’s why I call this game more of a therapy game than a relaxing game by nature. The game is relaxing in terms of content, sometimes making you laugh and sometimes making you cry. It’s actually just like life itself. It definitely won’t have the same effect on everyone, but if you have traumas, it’s very likely that you’ll see pieces of yourself in it. The psychological narratives about change are done in the best way possible for a relaxing game. If you’re curious about what those are, here comes the spoiler section; if you don’t want to know, please skip ahead.

Be Warned: It Will Confront You with Your Experiences

Our character, Alta, is a warrior who has dedicated herself to a life of undefeated victories. Since she can remember, she has strived to be the best warrior, working and winning. But one day, things don’t go as they used to, and she is defeated. Something is not right. Why did Alta lose despite all the effort? How could she lose? She must be missing something. She must work harder, try harder. To do so, she sets off into the forest to find the famous sword master.

On the way, a weight falls on her, and she can’t even lift her sword, which she made herself. Eventually, she faints. That’s when we meet our other character, Boro. Boro is the owner of the tea shop and the one who found Alta in the forest and brought her there. Boro can lift Alta’s sword without any problem.

Alta is an ambitious, impatient, aggressive, and tired character. Boro is a calm, patient, peaceful, and happy character. The fate threads of these two characters, who are complete opposites, come together and form a knot. What will Alta do? Will she continue on her way? Or will she listen to Boro and rest for a while at the tea shop, helping him?

Every character and detail in the story is carefully chosen to tell a story. I found the 2D drawing scenes particularly successful in terms of design. I want to congratulate Alta’s voice actor here. It’s definitely a voice that suits Alta, and it reflects the emotion very well in every scene. In such an emotionally charged game, the character’s voice is very important. Without sound, if your imagination is sufficient throughout the game, you can detail and make the scenes more realistic without feeling the lack of it.

The game is truly a relaxing game. I keep putting off playing some relaxing games because they have so many features to learn. But I was able to open and play Wanderstop even when I had a headache from fatigue. It even relieved my headache. Except for the emotionally charged parts due to the story, the game’s music is very suitable for a relaxing structure. You might feel like opening it up and listening to it after you finish the game. Did you know that there are also books in the game? The mailbox has many uses in this game. We send lost packages to their addresses and receive souvenirs that are sent back to us. And we get our books that you can actually stop and read from the subscription.

A Sentence We Need to Make a Place for in Our Lives: “Being Bored Can Be a Great Pleasure.”

The game really flowed like water for me. As someone who used to have a time anxiety and felt uncomfortable when sitting down to rest without doing something, this game really felt like therapy to me. In the beginning of the game, it was the opposite because customers came to the shop just to wander around, and instead of taking orders, we were asked to wander around and enjoy the place. Then I slowly got used to it, and it felt so good to me… As someone who is constantly filled with this and that work, being able to just relax was amazing. As Boro said, “Being bored can be a great pleasure.”

From a grumpy merchant to boring businessmen, from cosmic power to demon hunters… All kinds of customers, orders, and conversations are waiting for us. While playing the game, you unknowingly form a connection with the characters in a short time. I like getting psychological commentary feedback from a product I consume. And I would definitely like my loved ones to play this game. It would be nice to know what they were thinking at any moment. This game created that bittersweet feeling I have when my favorite sitcom ends. Somehow, those 12 hours felt like I watched a sweet animated film that touched my heart. I’m already a watery-eyed person, so if you play it and don’t cry, don’t say, “Idil exaggerated it,” but I cried a lot. I’m glad I cried, though, it was a good experience. These kinds of experiences don’t always happen.

I would like to generally summarize my thoughts towards the end of the review. Wanderstop has become a must-see for people who love sweet stories that touch your heart. Since the main focus is the story rather than making tea, don’t expect the mechanics or what you do to develop much. Of course, it develops in its own way, but this will not be as you expect. Instead of seeing this game as a tea shop simulation in a fantastic universe, you should see it as a story-focused game that will be like a therapy experience. With many more psychological narratives that I kept my tongue on to avoid spoiling too much, it has definitely become an exemplary work. Still, don’t expect too much from my words. If you are not someone who extracts too much meaning and cares about psychology, or if you don’t come across shared experiences, it is very common that you don’t feel like me.

Wanderstop Review

Wanderstop Review: A Cozy Tea Shop Adventure & More

Our editors at Atarita have poured hours into this Wanderstop review, giving you an objective look at all the details you need to know. Find out how we review games by reading our review policy.

*Annapurna Interactive provided Atarita with a PC review copy of Wanderstop.*

Hello there! Today, I’m diving into Wanderstop, a game that’s captured attention in the relaxing genre. Whether you’re drawn in by the fact that it’s from the creators of The Stanley Parable or by its promise of calming gameplay, Wanderstop has a unique appeal. I know some were not very impressed with the game at the outset, and I would ask that you keep an open mind during this review, as it is well worth the time to check out. Now, grab your tea and let’s get started.

# Wanderstop: Truly a “Sit Back and Relax” Experience

Have you noticed a trend in relaxing games? Many popular titles lean heavily into farming elements. While building and planting can be relaxing, they don’t always provide the seamless, tranquil experience some players are looking for. The systems and structures can be complex, even in similar games, and this may be the reason why you cannot get into these types of games.

Wanderstop succeeds as a relaxing game not through complex mechanics, but through its engaging story and connection with the player. It’s more like a therapy game, and the story is not typical of many other similar titles. With a single ending and a playtime of around 12 hours, Wanderstop’s strength lies in its narrative. I’ll start with the gameplay, then shift my focus to the story, being careful to avoid spoilers. If you’d like to skip the story portion to avoid spoilers, keep reading until I warn you.

# Running a Tea Shop in a Fantasy Forest

Imagine a forest in a fantastical world. What comes to mind? A dark, scary place, or a peaceful, luminous one? What secrets lie hidden behind those trees? Wanderstop is set in a magical forest and revolves around running a tea shop. You’ll serve travelers passing through, choosing your service style with different cups.

It’s important to note that while Wanderstop is a linear, story-driven game, it doesn’t focus on progression in the traditional sense. I can only describe it so much without revealing spoilers. Don’t buy this game expecting a tea shop simulation. Although the game provides farming elements tied to running the tea shop, they are quite basic.

You plant seeds on a hexagonal grid, arranging them into “I” or “Y” shapes to create three different types of plants: small, medium, and large trees. These structures are necessary to grow your seeds and harvest fruit for tea. You’ll use a watering can to nurture the seed, a broom to clean the leaves, a basket to gather tea leaves, and scissors to cut weeds. All of these actions must be used.

Creating the right tea for each customer requires a few steps. This is where the game’s most important mechanic comes into play. The tea machine is a huge, magical structure, almost like a large tree. To reach all parts of it, you use a ladder to climb up and down. The ladder mechanics are surprisingly fluid and pleasant. To make the tea, you need to adjust the water temperature: cold, warm, or boiling. It depends on the customer’s requirements. The system involves a mini-game element. Once the temperature is set, you just need to add the other ingredients.

That’s really it for the mechanics. It’s not about achieving something or rushing through tasks, as the game wants you to relax. Customers order when they feel like it, or just browse around. There’s no time pressure. You can gather more leaves while waiting for the tea to steep. You can also take photos to hang in frames, creating meta photos. You can leave the dishes, or you can give your affection to the cuddly Pluffins!

# Blood, Sweat, Tears, and… Pluffins?

Pluffins are special penguins that change color based on the tea they drink and have the habit of grabbing and running off with random items from around the tea shop. They’re playful and adorable, adding a fun element to the game. Although they don’t talk, they can be quite mischievous. Keep an eye on where you leave your cup, or they may just drink from it!

I would argue the game has three styles of gameplay and design. The game has two-dimensional illustrations used to enhance and create a visual-novel style of game design, there is a similar model with three-dimensional images, and lastly, there is an open-world three-dimensional landscape that enhances the open-world qualities of the game. There are also audio features from voice actors. I felt that this information was important to share to help guide someone when deciding whether or not to purchase the game. The game also did not have any optimization issues on PC.

# Graphics Aren’t for Everyone, but Therapy Is

The art style provides an almost animated experience. However, the art design is not something everyone will agree on. For some, the three-dimensional models may appear too simple. The only issue I experienced was related to the three-dimensional graphics. There were situations where the graphics were not removed when they were meant to disappear. For example, a weed may appear to be growing, but cannot be interacted with. Or an object you put on a log may merge with the log and get stuck inside. Though you can pick up the object, the weed cannot be reverted. If you are a perfectionist, this may be frustrating.

As I have mentioned previously, the strength of the game is in its unique story and its ability to be a therapeutic experience for the player. As a game filled with thought-provoking emotions and situations, the story has many high and low points. Though everyone will not have the same experience, for someone with traumatic experiences in their life, it will be likely to relate with the story and the characters. If you want to know more about the story, and are not concerned about spoilers, then keep reading!

Warning: Spoilers Ahead!

# Prepare to Face Your Past

Alta is a warrior who has dedicated her life to undefeated success. From a young age, she has worked hard to become the best, but one day, things change. Alta has been defeated. Something is wrong. She needs to work and try harder. She sets out on a journey to find the famous swordsman.

On the way, she becomes so weak she can no longer lift her sword. She passes out, and meets Boro. Boro is the owner of the tea shop who finds Alta in the woods. He is able to lift Alta’s sword with ease.

Alta is aggressive, impatient, and easily annoyed, whereas Boro is patient, calm, and happy. The two characters come together, and Alta must make a decision to continue with her journey, or stay at the tea shop with Boro.

Each character and detail in the story has been thoughtfully created. The two-dimensional illustrations are well-crafted. The voice acting is great, and delivers strong emotion. If the voice-acting did not exist, the game could become even more creative and realistic.

This game is a truly relaxing experience. There have been a few games that I am reluctant to play because they have so many components to them. However, I was able to play Wanderstop even when I was experiencing a headache. In fact, the game alleviated my headache! I will say, that besides the emotional story, the music is very conducive to a relaxing environment. You might even want to continue listening to the music after the game. Did you know the game also includes books? The mailbox in this game is used for several purposes, and lost items are returned through the mail.

# You Must Embrace Boredom

The game seemed to fly by. As someone who struggles to relax, the game felt like a form of therapy. Initially, I was opposed to the customers who did not place orders, but once I was able to acclimate to the game, it was an amazing experience. As Boro would say, “Boredom can be a pleasure.”

From grumpy businesswomen to cosmic spirits, there are many customers, orders, and dialogues to enjoy. The characters and the player become connected to one another during gameplay. After playing the game, I felt as if I had watched a comfort TV show, or a short animated film. I am a sentimental person, so if you are not sentimental, you might not enjoy the game as much as I did. For me, this was a worthwhile experience.

In conclusion, Wanderstop is a must-play for those who like touching stories. It is important to realize that the focus is on the story, not on the game mechanics. The story is a tale of therapy and emotions. I have held my tongue so as not to reveal more spoilers, and I would argue that there are many aspects that make the game a worthy experience. You should temper your expectations, however, and know that you will not have the same experience that I did if you are not as in-tune with your psychological self.

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